Building Worlds That Train Robots
Real-to-sim-to-real (R2S2R) as a scalable engine for training and evaluating robot policies
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Today, we’re excited to be publishing an excerpt from Dr. Fei-Fei Li’s recent blogpost “Building Worlds That Train Robots.”
When spatial intelligence becomes physical, the north star goal is to advance the field of robotics. Many laboratory demonstrations of robots today show promising progress, but the real challenge is making them work reliably in the real world, where objects shift, clutter accumulates, lighting changes, and physical interactions vary from one trial to the next. This gap between a compelling demo and reliable operation is a major barrier to putting robotic systems to work at scale.
Preparing robots for the real world requires extensive data collection and repeated testing on physical hardware. Each new task or environment can demand substantial manual effort, while failures are slow to identify and costly to recover from. Closing this gap requires more than better policy learning algorithms. We must develop a scalable, data-driven way to create the experience robots need for training and evaluation before and after they enter the field.
On July 21, SceniX, a robotics and simulation company, joined World Labs. SceniX has been building systems that turn real robots, environments, and interactions into simulations for policy training and evaluation, developing a real-to-sim-to-real (R2S2R) engine that turns one physical task into many controllable, reusable worlds, helping robotics teams train policy models and test changes faster, uncover failures earlier, and reduce costly experimentation on hardware.
The work by the SceniX team deepens World Labs’ technology development in spatial intelligence, and broadens our use cases from virtual to physical environments. As we continue to make progress, our generative world models will not only create realistic 3D scenes but also become increasingly aligned with the reality and variation that robots must interact with, learn from, and be evaluated in. And this is just the beginning.
Today, we share some early results from the R2S2R engine. Using our proprietary technology, our model generates simulations aligned with reality that allow robots to do what has long been considered out of reach: learn complex manipulation tasks with zero real-world training data; predict and evaluate through simulation which robotic policies will succeed or fail in the real world, without extensive and expensive physical trial and error; and then operate reliably for hours on physical robots in real-world settings.

Scaling robotic intelligence by scaling the worlds in which robots learn
Scaling robot learning is the most critical bottleneck for robots. While we have seen rapid advances in robot learning methods such as vision-language-action models (VLAs) and world-action models (WAMs), the key bottleneck is not architecture alone, but experience and evaluation at scale.
Unlike internet data used to train language models, robot experience is expensive to collect and difficult to control. Every iteration consumes hardware time: objects must be reset, failures recovered from, and systems maintained. Even internet-scale video data falls short of systematically covering the environments, objects, appearances, physical properties, robot states, robot embodiments, and failure conditions that are required for training reliable and deployable robots in the real world. The same lesson was learned in the development of autonomous driving, which has a much simpler physical embodiment and a less complex task environment compared to general robotics.
In our functional taxonomy of world models, spanning renderers, simulators, and planners, we argued that the simulator is the linchpin because it turns a world into a place where agents can act, learn, and be evaluated. The work we share here puts that argument to the test. Indeed, some of the most successful L3 or L4-level self-driving cars running on the road today are powered by models trained using both real-world driving and simulation data. Furthermore, many aircraft, rockets, drones, or quadruped locomotion systems have been developed and tested using simulation systems that respond under different conditions and actions. We believe the same is true for training robots of various embodiments that can perform a much wider range of complex tasks.
Building a simulation for each real-world task has traditionally been costly, difficult to scale, and prone to visual, geometric, and dynamic gaps with reality. Our R2S2R engine takes a different approach. Combining spatially coherent environments generated by world models with task-aligned robotic simulation, R2S2R achieves high-fidelity sim-real alignment at scale by preserving not only how the world looks, but how it acts when the robot interacts with it.
We share our results through two parts of the R2S2R engine:
Real-to-Sim: Transform physical robots, sensors, environments, objects, and interactions into simulations that preserve task-relevant observations and dynamics
Sim-to-Real: Train and test robotic policies in simulated worlds and determine whether their performance in simulation predicts their performance in reality
The key result here is the closing of the loop between real-to-sim (R2S) and sim-to-real (S2R). For the first time, robot learning policies trained entirely in simulation transfer directly across diverse robots and tasks, while simulated evaluation predicts relative policy performance and failure regions on hardware. Together, these capabilities make R2S2R a repeatable engine for training and evaluation, with faster and cheaper iteration.
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We literally do the same but for combat autonomous systems - Redoubt Alpha by N3X Labs
Sure hope the sim world has trolley problems.